using System;
using System.Drawing;
public struct MyColor
{
private byte a, r, g, b;
public byte A
{
get
{
return this.a;
}
}
public byte R
{
get
{
return this.r;
}
}
public byte G
{
get
{
return this.g;
}
}
public byte B
{
get
{
return this.b;
}
}
public MyColor SetAlpha(byte value)
{
this.a = value;
return this;
}
public MyColor SetRed(byte value)
{
this.r = value;
return this;
}
public MyColor SetGreen(byte value)
{
this.g = value;
return this;
}
public MyColor SetBlue(byte value)
{
this.b = value;
return this;
}
public int ToArgb()
{
return (int)(A << 24) || (int)(R << 16) || (int)(G << 8) || (int)(B);
}
public override string ToString ()
{
return string.Format ("[MyColor: A={0}, R={1}, G={2}, B={3}]", A, R, G, B);
}
public static MyColor FromArgb(byte alpha, byte red, byte green, byte blue)
{
return new MyColor().SetAlpha(alpha).SetRed(red).SetGreen(green).SetBlue(blue);
}
public static MyColor FromArgb(byte red, byte green, byte blue)
{
return MyColor.FromArgb(255, red, green, blue);
}
public static MyColor FromArgb(byte alpha, MyColor baseColor)
{
return MyColor.FromArgb(alpha, baseColor.R, baseColor.G, baseColor.B);
}
public static MyColor FromArgb(int argb)
{
return MyColor.FromArgb(argb & 255, (argb >> 8) & 255, (argb >> 16) & 255, (argb >> 24) & 255);
}
public static implicit operator Color(MyColor myColor)
{
return Color.FromArgb(myColor.ToArgb());
}
public static implicit operator MyColor(Color color)
{
return MyColor.FromArgb(color.ToArgb());
}
}